A two-player game is hosted on seven sectors.Ģ018 Nederlandse Spellenprijs Best Expert Game WinnerĢ018 Nederlandse Spellenprijs Best Expert Game NomineeĢ017 Golden Geek Board Game of the Year NomineeĢ017 Golden Geek Best Strategy Board Game NomineeĢ017 Golden Geek Best Solo Board Game NomineeĪll returns require approval and an RMA. The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. To do all of that, each group has special skills and abilities. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.Īll factions can improve their skills in six different areas of development Æ’? Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research Æ’? leading to advanced technology and special bonuses. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. I think doing well with Gaia Planet scoring in rounds 4-6 and end game Gaia planet scoring comes down to Transdimensional Planets mostly.Gaia Project is a new game in the line of Terra Mystica. Gaia Planets are highly contested in the early rounds, especially by fast expanding factions like the Ambas, Gleens, and to a lesser extent the Xenos. This means that few Gaias are actually on the board by round 4. I think Terrans being considered OP is actually a case of undervaluing other Gaia Project factions and playing them appropriately, especially in the early game. If Terrans open PI+2M and Bal Taks open RL+2M the Terrans are clearly ahead. However, If Bal Taks open A+M the Bal are at least even or maybe even a little ahead on income. Any faction that opens RL+TS+2M or RL+4-5M or A+1-2M should be able to match or exceed the economic development of Terrans. The factions that can most easily do this are the Itars and the Bal Taks, but only factions that specifically short on power from outside the game like Xenos are weak for Gaia Projects.Īdditionally if GP for 4 points is in rounds 5 or 6, I think many factions should plan on scoring 12 points from this round's scoring probably coupled with GP for 3 point tech tile. A couple of questions:ġ) Are you suggesting that the 3 R1 tech track moves from Bal'Taks' A+M opening are to be used on resource tracks (Economy and/or Knowledge)? You say they are ahead in resources so I'm assuming that's what you mean. ![]() Or do you mean that they fly up the Gaia track, so that they can do a bunch of Gaia projects later?Ģ) What if a Gleen player gets a Gaiaformer or two, and then that Round Scoring tile comes up, along with the 3/GP tech tile? They would be scoring 9 points per Gaia planet (both from Gaia Projects started the previous round and from any remaining Gaia planets nearby). I feel like that might be strong.ģ) Couldn't other races just work on scoring points in totally unrelated ways, and not bother with that particular Round Scoring tile? I mean, sure, if it's a Final Scoring tile, then you're going to want to pick races that can compete but that tile won't be in most games. What if, instead, the Final Scoring is Satellites and Federation Buildings? Couldn't the Ambas, Ivits, and Xenos just focus on Federations and Tech Track scoring, and let the Terrans have a bunch of Gaia planets? I know those cheap Gaia planets will give the Terrans some building blocks for Federations, but I really don't think that can outstrip the power of those other 3 races to form Federations. I'm really curious to hear the perspective of someone who has played it more than I have, and with 4-player groups. I can't imagine why the Terrans would be OP if the game didn't reward late game Gaia Planets or have end game scoring for Gaia Planets. I think Terrans are still fine in other setups, but I would need to play them more to know. ![]() In lower end game scoring conditions such as points for PI/A late I often like choosing factions that benefit from moving up the science track early. ![]() ![]() In those sort of setups advance techs, points for getting to 3+ of tracks ect tend to outscore PI/A. I don't see why the Gleens or Bal'Taks can't be just as good in a setup with final/round/booster scoring for Gaia Planets. And then, I think part of the problem is that people haven't learned to leverage unrelated strengths of other factions. Itars, Nevlas, and several others are meant to be great at winning by Science.
0 Comments
Leave a Reply. |